PENGEMBANGAN E-MODUL PADA MATA PELAJARAN DESAIN GRAFIS PERCETAKAN SISWA KELAS XI MULTIMEDIA DI SMKN 1 KERINCI
Abstract
There are obstacles experienced in the learning process, such as a shortage of teaching materials in the form of textbooks and limited use of computer media to convey material, and the development of learning resources such as modules has not been carried out. To create a learning atmosphere that is not boring, it is necessary to carry out the latest innovations, namely the development of E-Module learning media. The type of research used is Research and Development (R&D) by adopting the ADDIE model which consists of 5 stages namely (Analyze, Design, Development, Implementation, Evaluation). Data collection methods are taken from observation, questionnaires and documentation. This study aims to determine the practicality and validity of the product being developed. The average percentage (%) of the validity of the E-Module using the Canva application is 92.89% with a very valid category. This can be confirmed from all aspects that have been assessed by the validator. While the practicality of the percentage of E-Module Development using the Canva application is 88.67% in the very practical category. In other words, E-Module development using the Canva application is very practical in learning Printing Graphic Design.
Keywords
Full Text:
PDFReferences
Aini, K., Rosidi, I., Muharrami, L. K., Nasution, (2017) Hidayati, Y., & Retno, A. Y. (2023). Uji Kelayakan Media Pembelajaran Videoscribe Berbasis Animation Drawing Menggunakan Model Addie Pada Materi. 6(1), 112–121.
Fitri, A., Efriyanti, L., Silmi, R., Islam, U., Sjech, N., Djambek, M. D., Lima, K., Kota, P., & Digital, M. A. (2023). Pengembangan Modul Ajar Digital Informatika Jaringan. 7(1), 33–38.
Nasution, S., Afrianto, H., Nurfadillah Salam, S. & J., Nim, N., Sadjati, I. M., Agent, S. G., Sifat, T., Dan, F., Studi, P., Pangan, T., Pertanian, F. T., Katolik, U., Mandala, W., & Aceh, D. (2017). Berbagai Pendekatan Dalam Proses Belajar Dan Mengajar. Pendidikam, 3(1), 1–62. Https://Doi.Org/10.1017/Cbo9781107415324.004
Nurfitriyanti, M., Nursa’adah, F. P., & Masruroh, A. (2022). Sosialisasi Penggunaan Canva Dalam Pembuatan Modul Pembelajaran. Community Development Journal : Jurnal Pengabdian Masyarakat, 3(3), 1432–1437. Https://Doi.Org/10.31004/Cdj.V3i3.7818
Permana, R. (2022). Modul Pelatihan Berbasis Flipbook Sebagai Media Pembelajaran Alternatif Untuk. 3(1), 107–114.
Sudarma, I. G., ., I Ketut Resika Arthana, S.T., M. K., & ., I Gede Partha Sindu, S.Pd., M. P. (2017). Pengembangan E-Modul Dengan Model Problem Based Learning Mata Pelajaran Pemrograman Dasar Kelas Xi Teknik Komputer Dan Jaringan Di SMK Negeri 3 Singaraja. Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI), 6(1), 239. https://doi.org/10.23887/karmapati.v6i1.9702
Sugihartini, N., & Jayanta, N. L. (2017). Pengembangan E-Modul Mata Kuliah Strategi Pembelajaran. Jurnal Pendidikan Teknologi Dan Kejuruan, 14(2), 221–230. https://doi.org/10.23887/jptk-undiksha.v14i2.11830
Switrayni, N. W., Wardhana, I. G. A. W., Irwansyah, I., Aini, Q., & Salwa, S. (2022). Workshop E-Modul Interaktif Dengan Canva Untuk Pembelajaran Pada Masa Pandemi Covid-19. Jurnal Abdi Insani, 9(2), 390–399. https://doi.org/10.29303/abdiinsani.v9i2.435
DOI: http://dx.doi.org/10.31604/ptk.v6i4.1009-1017
Article Metrics
Abstract view : 521 timesPDF - 109 times
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
UM-Tapsel Press : Institusional Publisher
Universitas Muhammadiyah Tapanuli Selatan
Sekretariat : Jl. Stn Mhd Arief No 32 Kota Padangsidimpuan Telp (0634) 21696
http://jurnal.um-tapsel.ac.id/index.php/ptk
email : peteka@um-tapsel.ac.id
This work is licensed under a Creative Commons Attribution 4.0 International License.