PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VISUAL BLOCK PROGRAMMING (VBP) PADA MATA PELAJARAN DASAR-DASAR TEKNIK JARINGAN KOMPUTER DAN TELEKOMUNIKASI DI SMKN 1 BONJOL
Abstract
This research aims to develop Visual Block Programming (VBP)-based learning media for the Basics of Computer Network and Telecommunications Engineering subjects at SMKN 1 Bonjol, with a focus on Basic Orientation material for Computer Network and Telecommunications Engineering. The research method used is research and development, by applying the ADDIE development model. The research subjects consisted of 35 class This research uses a validity instrument in the form of a questionnaire filled out by 6 validators to measure the validity of the media being developed. This research used 3 media validators and 3 material validators to measure the validity of Visual Block Programming (VBP) based learning media products. The media validity result was 0.78519 in the "Valid" category, while the material validity reached 0.95238 in the "Valid" category. Therefore, it can be concluded that this VBP learning media is valid in terms of content and design. Apart from that, the teacher's practicality results show that this learning media received a score of 93.30% in the "Very Practical" category. Likewise, students' practicality achieved a score of 85.54% in the "Very Practical" category. This indicates that the VBP learning media is very effective and practical to use in the learning process for the Basics of Computer Network and Telecommunications Engineering at SMKN 1 Bonjol in the 2023/2024 academic year.
Keywords
Full Text:
PDFReferences
Amrullah, A., & Aulia, F. (2022). Rancang Bangun Aplikasi Kasir Usaha Mikro Kecil Menengah Menggunakan Metode Block Programming (Studi Kasus : Pelangi Store). Teknologi, Infotek: Jurnal Informatika Dan Teknologi, 7(1), 1689–1699.
Dewi, F. F., & Handayani, S. L. (2021). Pengembangan Media Pembelajaran Video Animasi En-Alter Sources Berbasis Aplikasi Powtoon Materi Sumber Energi Alternatif Sekolah Dasar. Jurnal Basicedu, 5(4), 2530–2540. http://jbasic.org/index.php/basicedu/article/view/1229
Irsyadunas, Marry, T., Maizeli, A., & Lina, R. (2021). Pengembangan Media Pembelajaran Pemahaman Sintak Model Pembelajaran Abad 21 Berbasis Mobile. Jurnal Riset Fisika Edukasi Dan Sains, 8(1), 46–59. https://doi.org/10.22202/jrfes.2021.v8i1.4845
Junaidi. (2019). Peran Media Pembelajaran Dalam Proses Belajar Mengajar. 14.
Martina Edi Putra, I. M., Sudiarta, P. K., & Setiawan, W. (2019). Perancangan Sistem Pemantauan Peternakan Ayam Berbasis Internet of Things (IoT) dengan Cisco packet tracer 7.0. Jurnal SPEKTRUM, 6(3), 19. https://doi.org/10.24843/spektrum.2019.v06.i03.p03
Permadi, U. N., & Huda, A. (2019). RANCANG BANGUN MEDIA PEMBELAJARAN INTERAKTIF KOMPUTER DAN JARINGAN DASAR SMK. 7(4).
Risma, R., Farida, F., & Andriani, S. (2021). Android Mobile Learning: MIT App Inventor dan Pengembangannya pada Pembelajaran Matematika. AlphaMath : Journal of Mathematics Education, 7(1), 64. https://doi.org/10.30595/alphamath.v7i1.8800
DOI: http://dx.doi.org/10.31604/ptk.v6i4.933-943
Article Metrics
Abstract view : 490 timesPDF - 165 times
Refbacks
- There are currently no refbacks.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
UM-Tapsel Press : Institusional Publisher
Universitas Muhammadiyah Tapanuli Selatan
Sekretariat : Jl. Stn Mhd Arief No 32 Kota Padangsidimpuan Telp (0634) 21696
http://jurnal.um-tapsel.ac.id/index.php/ptk
email : peteka@um-tapsel.ac.id
This work is licensed under a Creative Commons Attribution 4.0 International License.