MENINGKATKAN HASIL BELAJAR DAN AKTIVITAS PESERTA DIDIK DENGAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN MATEMATIKA DI SMK NEGERI 3 MEDAN

Vira Azhari, Siti Khayroiyah, Mira Ilham

Abstract


his study aims to improve student learning outcomes and engagement through the implementation of the Problem-Based Learning (PBL) model supported by interactive teaching media at SMK Negeri 3 Medan. Conducted using a classroom action research (CAR) approach, the study involved three cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects were 36 students from class X FKK 2. Interactive media such as Canva and Kahoot were utilized to enhance student involvement in the learning process.

The results of the study indicate that the application of PBL with interactive media significantly improved student learning outcomes, with the average score rising from 78.14 in the pre-cycle to 93.71 in the third cycle. Additionally, student absorption rates increased from 81.57% in Cycle I to 93.71% in Cycle III, reflecting an "excellent" category. The classical completeness reached 100% in Cycle III, indicating that all students achieved the learning objectives. Student activity also showed improvement, with the average activity level in Cycle III reaching the "excellent" category.

Overall, the implementation of the PBL model supported by interactive teaching media proved effective in enhancing student learning outcomes and engagement. This model not only improved material comprehension but also enhanced student involvement in the learning process. The study provides significant contributions to teaching practices by demonstrating that interactive technology can enrich learning experiences and improve academic success.


Keywords


Problem-Based Learning, interactive teaching media, learning outcomes, student engagement, classroom action research

Full Text:

PDF

References


Abdurrahman. (2009). Belajar dan Pembelajaran. Alfabeta. Bandung.

Aidah,Nur., Nurafni. (2022). Analisis Penggunaan Aplikasi Worldwall Pada Pembelajaran IPA

Kelas IV di SDN Ciracas 05 Pagi. Pionir : Jurnal Pendidikan. Vol. 11 (2) : 161-174.

Daryanto. (2010). Media Pembelajaran. Gava Media. Yogyakarta.

Dimyati, M. (2009). Belajar dan Pembelajaran. Rineka Cipta. Jakarta.

Hake, K. (1999). Analyzing Change/Gain Scores. AREA-D American Education Research Association’s Devision.D, Measurement and Research Methoodology.

Hamdanah., Hamsi Mansur., & Karyono Ibnu Ahmad. (2021). Pengembangan Video Pembelajaran Berbasis Plotagon Mata Pelajaran IPA untuk Kelas IV Sekolah Dasar. Journal of Instructional Technology. Vol 2 (1) : 77-84.

Hosnan, M. (2014). Pendekatan Saintifik dan Konstekstual dalam Pembelajaran Abad-21. Penerbit Ghalia Indonesia. Bogor.

Prasetyo, A.D., Abduh Muhammad. (2021). Peningkatan keaktifan Belajar Melalui Model Discovery Learning di Sekolah Dasar. Jurnal BASICEDU. Vol 5 (4) : 1717-1724

Purwanto. (2008). Evaluasi Hasil Belajar. Pustaka Pelajar. Bandung.

Sanjaya, W. (2011). Strategi Pembelajaran Berorientasi Standar Proses Pendidikan. Penerbit Kencana Prenada Media, Jakarta.

Sudjana, N. (2010). Penelitian Hasil Proses Belajar Mengajar. PT. Remaja Rosdakarya. Bandung

Trianto. (2011). Mendesain Model Pembelajaran Inovatif-Progresif. Penerbit Kencana Prenada Media. Jakarta.

Wobowo, N. (2016). Upaya Peningkatan Keaktifan Siswa Melalui Pembelajaran Berdasarkan Gaya Belajar di SMK Negeri Saptosari. Jurnal ELINVO Vol. 1 (2) : 128-139




DOI: http://dx.doi.org/10.31604/eksakta.v9i2.%25p

Article Metrics

Abstract view : 131 times
PDF - 43 times

Refbacks

  • There are currently no refbacks.